I am a Programmer located in Frankfurt am Main, Germany who is actively seeking opportunities in the Video Games Industry. I am always looking to learn new things and want to be a part of making something special. I try my best to be a better Programmer and a person than I was the day before. I've been working on C++ skills and have concentrated on engine and graphics programming through my personal projects.
Language/Technology: CryEngine, C++
Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis.
Language/Technology: C++, OpenGL
A C++ game framework with an OpenGL renderer core and an Entity-Component architecture for interacting with the world.
Language/Technology: C++
A Simple and fast implementation of Entity-Component-Systems pattern in C++, leveraging Sparse Sets and
bit fields for efficiency and performance.
Language/Technology: Unity3D with C#
Street Chaser was our twist on endless runners which reversed the role of the player character.
The
game is doing really well with over 50 million downloads in the Google play store.
Language/Technology: C++
A simple software raytracer implemented in C++ following "Ray Tracing in One Weekend" by Peter Shirley.
Language/Technology: Unity3D with C#
A set of utilties for making tile-based 2D games in Unity3D with runtime tiled map loading, A*
pathfinding, range-detection, batched tilemap rendering.
Language/Technology: Android, Java, OpenGL ES
A match-3 game with procedural level generation and a wide variety of game modes.